
Emerald+ ranked · Updated hourly
Abilities





Optimal Builds






Default aggressive build prioritizing damage and cooldown reduction. Strong against squishy backlines and when ahead. Ionian Boots provide early CDR spike.
Pick rate: 12.7%
Stats via OP.GG
Unlock AI-analyzed build paths for every matchup and team comp
Unlock Build PathsUsed by 2,847 players this patch
Already have an account? Sign in
Runes & Summoners
Rune data is being generated. Check back soon.
Get optimal rune pages analyzed from thousands of high-elo games
Get Full Rune PageUpdated for Patch 16.2
Matchup Database

Viktor's Early waveclear pressure forces you to space carefully.

Respect Zed's early combo kill threat (level 6 shadows+ult).

Yasuo's windwall blocks your key poke tools (Q and W), so vary timings and positioning.
|
...
...
Access detailed strategies for all 160+ champion matchups
Access 160+ MatchupsUpdated daily from high-elo games
Win Conditions
Early Game
Level 3 all-in with Charm + Q + W combo after landing E from fog of war or dodge positioning. Poke damage accumulates before 6 when enemies lack mobility.
Mid Game
Level 6 with first ultimate and Liandry's/Malignance completed—roam pressure becomes severe as you can engage from unexpected angles and secure picks on isolated targets.
Late Game
Three fully-stacked Spirit Rush casts with core build complete (Malignance + Shadowflame + Zhonya's) allows you to kite backlines, cc priority targets with Charm, and use Zhonya's active to dodge incoming burst after repositioning forward.
Power Spike Timeline
Early Game
Level 3 all-in with Charm + Q + W combo after landing E from fog of war or dodge positioning. Poke damage accumulates before 6 when enemies lack mobility.
Mid Game
Level 6 with first ultimate and Liandry's/Malignance completed—roam pressure becomes severe as you can engage from unexpected angles and secure picks on isolated targets.
Late Game
Three fully-stacked Spirit Rush casts with core build complete (Malignance + Shadowflame + Zhonya's) allows you to kite backlines, cc priority targets with Charm, and use Zhonya's active to dodge incoming burst after repositioning forward.
Early Game
Level 3 all-in with Charm + Q + W combo after landing E from fog of war or dodge positioning. Poke damage accumulates before 6 when enemies lack mobility.
Mid Game
Level 6 with first ultimate and Liandry's/Malignance completed—roam pressure becomes severe as you can engage from unexpected angles and secure picks on isolated targets.
Late Game
Three fully-stacked Spirit Rush casts with core build complete (Malignance + Shadowflame + Zhonya's) allows you to kite backlines, cc priority targets with Charm, and use Zhonya's active to dodge incoming burst after repositioning forward.
Enemy Comp Analysis
Scanning...Key Threats
Learn how to close games and climb with AI-analyzed strategies
Learn Win ConditionsBased on 10,000+ Emerald+ games