Voxren
All Champions
Blitzcrank

Blitzcrank

supportPatch 16.2
Win Rate
50.0%
Pick Rate
5.0%
Ban Rate
12.0%
Tier
B

Emerald+ ranked · Updated hourly

Abilities

Mana Barrier
P
Rocket Grab
Q
Overdrive
W
Power Fist
E
Static Field
R

Optimal Builds

Starting Items
Item 2003
Core Build
Item 3190
Item 3050
Item 2524
Full Build
Item 3009

Primary build with highest pick rate (6.89%) and solid 56.87% win rate. Provides team utility through Locket and Zeke's while Bandlepipes adds durability.

Pick rate: 6.9%

Stats via OP.GG

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Used by 2,847 players this patch

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Runes & Summoners

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Updated for Patch 16.2

Matchup Database

Thresh
vs. ThreshFavorable

Thresh is vulnerable to early hook pressure before his setup is complete.

Karma
vs. KarmaSkill

Karma's poke damage and shields can be oppressive early.

Lulu
vs. LuluSkill

Lulu's polymorph can interrupt your combo if timed correctly, but she lacks mobility to escape your hook.

+ 165 more matchups
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Win Conditions

Early Game

Blitzcrank's early game power spike occurs at level 1-3 when Rocket Grab becomes available, allowing him to create immediate 2v1 pressure and catch out-of-position enemies. Hook accuracy at this stage sets the tone for lane dominance.

Mid Game

Mid-game power spike at level 6 and after completing boots (typically around 6-10 minutes). Static Field amplifies burst damage and shields/shields break significantly faster. Overdrive-enabled roams to secure picks become lethal, especially around river skirmishes and jungle camps. With both Q and E available, the combo potential devastates isolated targets.

Late Game

Late-game scaling through Mana Barrier (which scales with build-up mana from support items) and utility items like Locket and Zeke's. While Blitzcrank's raw damage falls off, his crowd control and ability to catch out-of-position carries in teamfights remain invaluable. Mana management becomes critical to sustain threat level.

Power Spike Timeline

Early Game

Blitzcrank's early game power spike occurs at level 1-3 when Rocket Grab becomes available, allowing him to create immediate 2v1 pressure and catch out-of-position enemies. Hook accuracy at this stage sets the tone for lane dominance.

Mid Game

Mid-game power spike at level 6 and after completing boots (typically around 6-10 minutes). Static Field amplifies burst damage and shields/shields break significantly faster. Overdrive-enabled roams to secure picks become lethal, especially around river skirmishes and jungle camps. With both Q and E available, the combo potential devastates isolated targets.

Late Game

Late-game scaling through Mana Barrier (which scales with build-up mana from support items) and utility items like Locket and Zeke's. While Blitzcrank's raw damage falls off, his crowd control and ability to catch out-of-position carries in teamfights remain invaluable. Mana management becomes critical to sustain threat level.

Enemy Comp Analysis

Scanning...
Zed
M
Graves
J
Thresh
S
Jinx
A
Ornn
T
Threat Level0%
Your Win Condition Score
0/100

Key Threats

Hard CC3 sources
Burst DamageHigh
Peel AbilityMedium

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Based on 10,000+ Emerald+ games