
Emerald+ ranked · Updated hourly
Abilities





Optimal Builds






Highest pick rate standard crit build with early lethality for squishy targets. Excellent for snowballing advantages and securing kills in extended trades.
Pick rate: 20.1%
Stats via OP.GG
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Runes & Summoners
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Matchup Database

Ezreal is a mobile ADC with good poke through his Q.

Kai'Sa becomes increasingly dangerous as she levels and gains items.

Jhin matches your damage output but has a different engagement pattern.
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Win Conditions
Early Game
Level 6 with Ace in the Hole unlock provides long-range execution potential, though her true early power comes from abusing her superior auto-attack range with Doran's Blade into extended trades.
Mid Game
Completion of Infinity Edge and first defensive item (around 2-3 items) allows Caitlyn to transition into consistent headshot damage and begin grouping for objectives, though this is her weakest phase as her items ramp up.
Late Game
With 3+ items including Rapid Firecannon and high critical chance, Caitlyn reaches her peak as a hyper-carry. Stacked Headshots combined with RFC range extensions allow her to eliminate threats before fights even start.
Power Spike Timeline
Early Game
Level 6 with Ace in the Hole unlock provides long-range execution potential, though her true early power comes from abusing her superior auto-attack range with Doran's Blade into extended trades.
Mid Game
Completion of Infinity Edge and first defensive item (around 2-3 items) allows Caitlyn to transition into consistent headshot damage and begin grouping for objectives, though this is her weakest phase as her items ramp up.
Late Game
With 3+ items including Rapid Firecannon and high critical chance, Caitlyn reaches her peak as a hyper-carry. Stacked Headshots combined with RFC range extensions allow her to eliminate threats before fights even start.
Early Game
Level 6 with Ace in the Hole unlock provides long-range execution potential, though her true early power comes from abusing her superior auto-attack range with Doran's Blade into extended trades.
Mid Game
Completion of Infinity Edge and first defensive item (around 2-3 items) allows Caitlyn to transition into consistent headshot damage and begin grouping for objectives, though this is her weakest phase as her items ramp up.
Late Game
With 3+ items including Rapid Firecannon and high critical chance, Caitlyn reaches her peak as a hyper-carry. Stacked Headshots combined with RFC range extensions allow her to eliminate threats before fights even start.
Enemy Comp Analysis
Scanning...Key Threats
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