
Emerald+ ranked · Updated hourly
Abilities





Optimal Builds






Default build vs most matchups; highest pick rate at 30.91% with 55.22% win rate. Best for consistent scaling and balanced offense/defense.
Pick rate: 30.9%
Stats via OP.GG
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Runes & Summoners
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Matchup Database

Caitlyn has superior lane range and poke.

Ashe's lower attack speed early gives you trading advantage.

Yunara offers balanced matchup at 49% win rate.
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Win Conditions
Early Game
Level 6 unlock of Missile Barrage provides strong poke damage; Trinity Force completion gives spike in burst and DPS at 3-4 items.
Mid Game
Core items (Tear, Trinity Force, Muramana) complete; Corki reaches peak DPS and can abuse poke range advantage to set up kills. Package timing around 8+ minutes enables roaming pressure.
Late Game
Full item completion (5-6 items) with Infinity Edge or Collector for bonus damage. Corki becomes a siege engine, using Missile Barrage spam to control teamfights and pick off low targets from range.
Power Spike Timeline
Early Game
Level 6 unlock of Missile Barrage provides strong poke damage; Trinity Force completion gives spike in burst and DPS at 3-4 items.
Mid Game
Core items (Tear, Trinity Force, Muramana) complete; Corki reaches peak DPS and can abuse poke range advantage to set up kills. Package timing around 8+ minutes enables roaming pressure.
Late Game
Full item completion (5-6 items) with Infinity Edge or Collector for bonus damage. Corki becomes a siege engine, using Missile Barrage spam to control teamfights and pick off low targets from range.
Early Game
Level 6 unlock of Missile Barrage provides strong poke damage; Trinity Force completion gives spike in burst and DPS at 3-4 items.
Mid Game
Core items (Tear, Trinity Force, Muramana) complete; Corki reaches peak DPS and can abuse poke range advantage to set up kills. Package timing around 8+ minutes enables roaming pressure.
Late Game
Full item completion (5-6 items) with Infinity Edge or Collector for bonus damage. Corki becomes a siege engine, using Missile Barrage spam to control teamfights and pick off low targets from range.
Enemy Comp Analysis
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