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Abilities





Optimal Builds





Primary build for early-to-mid game scaling and burst. Best into standard team compositions with vulnerable backlines.
Pick rate: 22.7%
Stats via OP.GG
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Runes & Summoners
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Matchup Database

Lee Sin's early game 2v2 strength (level 2-3) and ward mobility create skilled-dependent matchup.

Nocturne's ultimate provides no gank counterplay if cast, but pre-6 you maintain superior burst.

Jarvan's early levels 2-4 are strong, especially with follow-up laners.
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Win Conditions
Early Game
Level 3 with Cocoon/Rappel unlocked enables immediate gank pressure across all lanes. Items: First back Sorcerer's Shoes and Blasting Wand components accelerate AP scaling and magic penetration.
Mid Game
Core completion (Stormsurge, Shadowflame, Zhonya's Hourglass) provides enough burst to one-rotation priority targets. By level 11, Cocoon/Rappel cooldown reduction peaks, enabling constant gank cycles.
Late Game
Full build with Rabadon's Deathcap multipliers turns Elise into a 3-5 man teamfight threat. However, her value diminishes if fights go late due to limited range in spider form and reliance on single-target burst.
Power Spike Timeline
Early Game
Level 3 with Cocoon/Rappel unlocked enables immediate gank pressure across all lanes. Items: First back Sorcerer's Shoes and Blasting Wand components accelerate AP scaling and magic penetration.
Mid Game
Core completion (Stormsurge, Shadowflame, Zhonya's Hourglass) provides enough burst to one-rotation priority targets. By level 11, Cocoon/Rappel cooldown reduction peaks, enabling constant gank cycles.
Late Game
Full build with Rabadon's Deathcap multipliers turns Elise into a 3-5 man teamfight threat. However, her value diminishes if fights go late due to limited range in spider form and reliance on single-target burst.
Early Game
Level 3 with Cocoon/Rappel unlocked enables immediate gank pressure across all lanes. Items: First back Sorcerer's Shoes and Blasting Wand components accelerate AP scaling and magic penetration.
Mid Game
Core completion (Stormsurge, Shadowflame, Zhonya's Hourglass) provides enough burst to one-rotation priority targets. By level 11, Cocoon/Rappel cooldown reduction peaks, enabling constant gank cycles.
Late Game
Full build with Rabadon's Deathcap multipliers turns Elise into a 3-5 man teamfight threat. However, her value diminishes if fights go late due to limited range in spider form and reliance on single-target burst.
Enemy Comp Analysis
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