Voxren
All Champions
Elise

Elise

junglePatch 16.2
Win Rate
52.0%
Pick Rate
4.0%
Ban Rate
2.0%
Tier
B

Emerald+ ranked · Updated hourly

Abilities

Spider Queen
P
Neurotoxin / Venomous Bite
Q
Volatile Spiderling / Skittering Frenzy
W
Cocoon / Rappel
E
Spider Form
R

Optimal Builds

Starting Items
Item 1101
Core Build
Item 4646
Item 4645
Item 3157
Full Build
Item 3020

Primary build for early-to-mid game scaling and burst. Best into standard team compositions with vulnerable backlines.

Pick rate: 22.7%

Stats via OP.GG

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Used by 2,847 players this patch

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Runes & Summoners

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Updated for Patch 16.2

Matchup Database

Lee Sin
vs. Lee SinSkill

Lee Sin's early game 2v2 strength (level 2-3) and ward mobility create skilled-dependent matchup.

Nocturne
vs. NocturneFavorable

Nocturne's ultimate provides no gank counterplay if cast, but pre-6 you maintain superior burst.

Jarvan IV
vs. Jarvan IVSkill

Jarvan's early levels 2-4 are strong, especially with follow-up laners.

+ 165 more matchups
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Win Conditions

Early Game

Level 3 with Cocoon/Rappel unlocked enables immediate gank pressure across all lanes. Items: First back Sorcerer's Shoes and Blasting Wand components accelerate AP scaling and magic penetration.

Mid Game

Core completion (Stormsurge, Shadowflame, Zhonya's Hourglass) provides enough burst to one-rotation priority targets. By level 11, Cocoon/Rappel cooldown reduction peaks, enabling constant gank cycles.

Late Game

Full build with Rabadon's Deathcap multipliers turns Elise into a 3-5 man teamfight threat. However, her value diminishes if fights go late due to limited range in spider form and reliance on single-target burst.

Power Spike Timeline

Early Game

Level 3 with Cocoon/Rappel unlocked enables immediate gank pressure across all lanes. Items: First back Sorcerer's Shoes and Blasting Wand components accelerate AP scaling and magic penetration.

Mid Game

Core completion (Stormsurge, Shadowflame, Zhonya's Hourglass) provides enough burst to one-rotation priority targets. By level 11, Cocoon/Rappel cooldown reduction peaks, enabling constant gank cycles.

Late Game

Full build with Rabadon's Deathcap multipliers turns Elise into a 3-5 man teamfight threat. However, her value diminishes if fights go late due to limited range in spider form and reliance on single-target burst.

Enemy Comp Analysis

Scanning...
Zed
M
Graves
J
Thresh
S
Jinx
A
Ornn
T
Threat Level0%
Your Win Condition Score
0/100

Key Threats

Hard CC3 sources
Burst DamageHigh
Peel AbilityMedium

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Based on 10,000+ Emerald+ games