
Emerald+ ranked · Updated hourly
Abilities





Optimal Builds






Early aggression setup with high pick rate (9.97%). Push for kills in favorable matchups during the critical first 5 levels before enemy laner scales. Best when facing immobile opponents.
Pick rate: 10.0%
Stats via OP.GG
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Runes & Summoners
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Matchup Database

Garen struggles to engage into your turret nest effectively.

Aatrox's dash range can close to your turrets—use E defensively to interrupt his engages.

Darius has limited mobility to approach your turrets safely.
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Win Conditions
Early Game
Levels 2-3 when first two turrets are deployed and mana efficiency improves. Push advantage through turret poke before enemy laner hits level 4.
Mid Game
Levels 9-11 with maxed Q and multiple turrets on field. Item completion of Blackfire Torch + Liandry's creates significant poke damage. UPGRADE!!! provides enhanced grenade stuns for catching grouped enemies.
Late Game
Full item build (Blackfire, Liandry's, Zhonya's) with level 16 turrets. Teamfight presence through turret coverage and stun reliability, though relative impact decreases compared to other carries. Position behind turrets and focus on kiting rather than frontline engagement.
Power Spike Timeline
Early Game
Levels 2-3 when first two turrets are deployed and mana efficiency improves. Push advantage through turret poke before enemy laner hits level 4.
Mid Game
Levels 9-11 with maxed Q and multiple turrets on field. Item completion of Blackfire Torch + Liandry's creates significant poke damage. UPGRADE!!! provides enhanced grenade stuns for catching grouped enemies.
Late Game
Full item build (Blackfire, Liandry's, Zhonya's) with level 16 turrets. Teamfight presence through turret coverage and stun reliability, though relative impact decreases compared to other carries. Position behind turrets and focus on kiting rather than frontline engagement.
Early Game
Levels 2-3 when first two turrets are deployed and mana efficiency improves. Push advantage through turret poke before enemy laner hits level 4.
Mid Game
Levels 9-11 with maxed Q and multiple turrets on field. Item completion of Blackfire Torch + Liandry's creates significant poke damage. UPGRADE!!! provides enhanced grenade stuns for catching grouped enemies.
Late Game
Full item build (Blackfire, Liandry's, Zhonya's) with level 16 turrets. Teamfight presence through turret coverage and stun reliability, though relative impact decreases compared to other carries. Position behind turrets and focus on kiting rather than frontline engagement.
Enemy Comp Analysis
Scanning...Key Threats
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