
Emerald+ ranked · Updated hourly
Abilities





Optimal Builds






Against teams that stack armor or when you need consistent on-hit damage scaling. Best for extended fights where multiple auto-attacks matter.
Pick rate: 16.3%
Stats via OP.GG
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Runes & Summoners
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Matchup Database

Respect Ahri's charm-combo damage when attempting all-ins.

Early laning is manageable if you respect his damage range.

Trade carefully when his Q is on cooldown to avoid shadow-enhanced damage.
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Win Conditions
Early Game
Levels 2-3 when Q and E are available for aggressive all-in combos; Dark Seal + Refillable Potion enable early kill pressure before first back.
Mid Game
After first major item completion (Lich Bane or Kraken Slayer depending on build), Katarina reaches critical power spike to initiate fights and roam effectively. Levels 11+ amplify Death Lotus damage and cooldown resets.
Late Game
Full build with multiple damage sources allows Katarina to delete multiple targets during teamfights; Zhonya's Hourglass provides defensive utility to buy time for cooldown resets and team follow-up. Late-game strength lies in positioning and kill cleanup rather than sustained team engagement.
Power Spike Timeline
Early Game
Levels 2-3 when Q and E are available for aggressive all-in combos; Dark Seal + Refillable Potion enable early kill pressure before first back.
Mid Game
After first major item completion (Lich Bane or Kraken Slayer depending on build), Katarina reaches critical power spike to initiate fights and roam effectively. Levels 11+ amplify Death Lotus damage and cooldown resets.
Late Game
Full build with multiple damage sources allows Katarina to delete multiple targets during teamfights; Zhonya's Hourglass provides defensive utility to buy time for cooldown resets and team follow-up. Late-game strength lies in positioning and kill cleanup rather than sustained team engagement.
Early Game
Levels 2-3 when Q and E are available for aggressive all-in combos; Dark Seal + Refillable Potion enable early kill pressure before first back.
Mid Game
After first major item completion (Lich Bane or Kraken Slayer depending on build), Katarina reaches critical power spike to initiate fights and roam effectively. Levels 11+ amplify Death Lotus damage and cooldown resets.
Late Game
Full build with multiple damage sources allows Katarina to delete multiple targets during teamfights; Zhonya's Hourglass provides defensive utility to buy time for cooldown resets and team follow-up. Late-game strength lies in positioning and kill cleanup rather than sustained team engagement.
Enemy Comp Analysis
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