Voxren
All Champions
Win Rate
47.0%
Pick Rate
4.0%
Ban Rate
2.0%
Tier
B

Emerald+ ranked · Updated hourly

Abilities

Dauntless Instinct
P
Ntofo Strikes
Q
Path Maker
W
Footwork
E
All Out
R

Optimal Builds

Starting Items
Item 1054
Item 2003
Core Build
Item 6662
Item 2502
Item 6665
Full Build
Item 3111

Highest pick rate (5.08%) and win rate (56.4%) build. Primary choice for most matchups. Iceborn Gauntlet provides sheen proc scaling, mana, and AOE slow. Unending Despair adds grievous wounds and AP scaling. Jak'Sho provides late-game resistance scaling.

Pick rate: 5.1%

Stats via OP.GG

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Used by 2,847 players this patch

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Runes & Summoners

Rune data is being generated. Check back soon.

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Updated for Patch 16.2

Matchup Database

Malphite
vs. MalphiteSkill

Malphite's armor scaling and ultimate engage pressure requires consistent mark damage to break through his defenses.

Mordekaiser
vs. MordekaiserSkill

Mordekaiser's Death Realm isolates fights to 1v1 scenarios where K'Sante's defensive tools must maintain him above kill threshold.

Renekton
vs. RenektonSkill

Renekton's early wave clear and all-in burst require disciplined positioning.

+ 165 more matchups
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Win Conditions

Early Game

3rd stack Dauntless Instinct passive enables all-in potential with significant early health advantage. Level 3-5 trading with marked enemies deals consistent damage.

Mid Game

Path Maker cooldown reduction (13 seconds at level 3+) combined with core tank items (Iceborn Gauntlet, Unending Despair) creates sustained tankiness and crowd control presence. All Out ultimateunlock provides gank setup and wall-launch mechanics.

Late Game

Full resistance scaling with Jak'Sho, Unending Despair, and Mercury's Treads. All Out damage reduction (75%) and mark-based trading become less relevant as K'Sante pivots to pure team utility and crowd control absorption.

Power Spike Timeline

Early Game

3rd stack Dauntless Instinct passive enables all-in potential with significant early health advantage. Level 3-5 trading with marked enemies deals consistent damage.

Mid Game

Path Maker cooldown reduction (13 seconds at level 3+) combined with core tank items (Iceborn Gauntlet, Unending Despair) creates sustained tankiness and crowd control presence. All Out ultimateunlock provides gank setup and wall-launch mechanics.

Late Game

Full resistance scaling with Jak'Sho, Unending Despair, and Mercury's Treads. All Out damage reduction (75%) and mark-based trading become less relevant as K'Sante pivots to pure team utility and crowd control absorption.

Enemy Comp Analysis

Scanning...
Zed
M
Graves
J
Thresh
S
Jinx
A
Ornn
T
Threat Level0%
Your Win Condition Score
0/100

Key Threats

Hard CC3 sources
Burst DamageHigh
Peel AbilityMedium

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Based on 10,000+ Emerald+ games