
Emerald+ ranked · Updated hourly
Abilities





Optimal Builds





Primary Eclipse-based build with strong early penetration and scaling damage.
Pick rate: 22.0%
Stats via OP.GG
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Runes & Summoners
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Matchup Database

Shyvana is a stable matchup requiring careful gank timing against her early game dueling strength.

Track Graves' pathing while prioritizing ganks to your laners.

Mirror matchup relies on gank execution and map pressure.
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Win Conditions
Early Game
Pre-6 is Lee Sin's playground with consistent Sonic Wave/Resonating Strike burst and Sonic Wave engage patterns. Early gank pressure (levels 2-5) with mobility allows for quick pick-off opportunities against priority lanes.
Mid Game
Level 6 power spike adds Dragon's Rage as a major damage and initiation tool, significantly increasing burst potential and team fight engagement options. Mid-game teamfights become more impactful with the ultimate available.
Late Game
Lee Sin transitions into a secondary engage tool and burst initiator in late-game fights. Proper itemization (Eclipse, Black Cleaver, Death's Dance) maintains damage relevance while providing defensive scaling through tankiness.
Power Spike Timeline
Early Game
Pre-6 is Lee Sin's playground with consistent Sonic Wave/Resonating Strike burst and Sonic Wave engage patterns. Early gank pressure (levels 2-5) with mobility allows for quick pick-off opportunities against priority lanes.
Mid Game
Level 6 power spike adds Dragon's Rage as a major damage and initiation tool, significantly increasing burst potential and team fight engagement options. Mid-game teamfights become more impactful with the ultimate available.
Late Game
Lee Sin transitions into a secondary engage tool and burst initiator in late-game fights. Proper itemization (Eclipse, Black Cleaver, Death's Dance) maintains damage relevance while providing defensive scaling through tankiness.
Early Game
Pre-6 is Lee Sin's playground with consistent Sonic Wave/Resonating Strike burst and Sonic Wave engage patterns. Early gank pressure (levels 2-5) with mobility allows for quick pick-off opportunities against priority lanes.
Mid Game
Level 6 power spike adds Dragon's Rage as a major damage and initiation tool, significantly increasing burst potential and team fight engagement options. Mid-game teamfights become more impactful with the ultimate available.
Late Game
Lee Sin transitions into a secondary engage tool and burst initiator in late-game fights. Proper itemization (Eclipse, Black Cleaver, Death's Dance) maintains damage relevance while providing defensive scaling through tankiness.
Enemy Comp Analysis
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