Voxren
All Champions
Leona

Leona

supportPatch 16.2
Win Rate
52.0%
Pick Rate
7.0%
Ban Rate
7.0%
Tier
B

Emerald+ ranked · Updated hourly

Abilities

Sunlight
P
Shield of Daybreak
Q
Eclipse
W
Zenith Blade
E
Solar Flare
R

Optimal Builds

Starting Items
Item 2003
Core Build
Item 3190
Item 2524
Item 3109
Full Build
Item 3111

Most reliable and consistently picked build across all matchups. Provides immediate team fight utility and ally protection.

Pick rate: 7.3%

Stats via OP.GG

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Used by 2,847 players this patch

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Runes & Summoners

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Updated for Patch 16.2

Matchup Database

Nami
vs. NamiFavorable

Leona's early game all-in at level 2 is significantly stronger than Nami's trading potential.

Thresh
vs. ThreshFavorable

While Thresh has playmaking potential, Leona's frontline durability and engage combos allow you to dictate the early game.

Karma
vs. KarmaSkill

Karma's sustained poke and speed bonuses make her a trickier matchup.

+ 165 more matchups
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Win Conditions

Early Game

Level 2 is incredibly strong with access to both Shield of Daybreak and Zenith Blade, enabling all-in trades that secure early kills or summoner advantages. Level 6 significantly amplifies map pressure with Solar Flare's long-range engagement and roaming potential.

Mid Game

Two points in Solar Flare (R) combined with maxed Eclipse (W) provides low cooldown ultimate access for frequent picks and pick attempts, while substantial armor and magic resist scaling ensures durability in extended team fights. Boots of Mobility acquisition drastically increases roaming effectiveness.

Late Game

Fully maxed abilities combined with Locket of the Iron Solari and defensive item scaling create an nearly unkillable frontline that enables sustained team fight control. Her ultimate becomes a constant threat with minimal cooldown, allowing continuous engage opportunities and map-wide playmaking.

Power Spike Timeline

Early Game

Level 2 is incredibly strong with access to both Shield of Daybreak and Zenith Blade, enabling all-in trades that secure early kills or summoner advantages. Level 6 significantly amplifies map pressure with Solar Flare's long-range engagement and roaming potential.

Mid Game

Two points in Solar Flare (R) combined with maxed Eclipse (W) provides low cooldown ultimate access for frequent picks and pick attempts, while substantial armor and magic resist scaling ensures durability in extended team fights. Boots of Mobility acquisition drastically increases roaming effectiveness.

Late Game

Fully maxed abilities combined with Locket of the Iron Solari and defensive item scaling create an nearly unkillable frontline that enables sustained team fight control. Her ultimate becomes a constant threat with minimal cooldown, allowing continuous engage opportunities and map-wide playmaking.

Enemy Comp Analysis

Scanning...
Zed
M
Graves
J
Thresh
S
Jinx
A
Ornn
T
Threat Level0%
Your Win Condition Score
0/100

Key Threats

Hard CC3 sources
Burst DamageHigh
Peel AbilityMedium

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Based on 10,000+ Emerald+ games