
Emerald+ ranked · Updated hourly
Abilities





Optimal Builds





Most reliable and consistently picked build across all matchups. Provides immediate team fight utility and ally protection.
Pick rate: 7.3%
Stats via OP.GG
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Runes & Summoners
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Matchup Database

Leona's early game all-in at level 2 is significantly stronger than Nami's trading potential.

While Thresh has playmaking potential, Leona's frontline durability and engage combos allow you to dictate the early game.

Karma's sustained poke and speed bonuses make her a trickier matchup.
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Win Conditions
Early Game
Level 2 is incredibly strong with access to both Shield of Daybreak and Zenith Blade, enabling all-in trades that secure early kills or summoner advantages. Level 6 significantly amplifies map pressure with Solar Flare's long-range engagement and roaming potential.
Mid Game
Two points in Solar Flare (R) combined with maxed Eclipse (W) provides low cooldown ultimate access for frequent picks and pick attempts, while substantial armor and magic resist scaling ensures durability in extended team fights. Boots of Mobility acquisition drastically increases roaming effectiveness.
Late Game
Fully maxed abilities combined with Locket of the Iron Solari and defensive item scaling create an nearly unkillable frontline that enables sustained team fight control. Her ultimate becomes a constant threat with minimal cooldown, allowing continuous engage opportunities and map-wide playmaking.
Power Spike Timeline
Early Game
Level 2 is incredibly strong with access to both Shield of Daybreak and Zenith Blade, enabling all-in trades that secure early kills or summoner advantages. Level 6 significantly amplifies map pressure with Solar Flare's long-range engagement and roaming potential.
Mid Game
Two points in Solar Flare (R) combined with maxed Eclipse (W) provides low cooldown ultimate access for frequent picks and pick attempts, while substantial armor and magic resist scaling ensures durability in extended team fights. Boots of Mobility acquisition drastically increases roaming effectiveness.
Late Game
Fully maxed abilities combined with Locket of the Iron Solari and defensive item scaling create an nearly unkillable frontline that enables sustained team fight control. Her ultimate becomes a constant threat with minimal cooldown, allowing continuous engage opportunities and map-wide playmaking.
Early Game
Level 2 is incredibly strong with access to both Shield of Daybreak and Zenith Blade, enabling all-in trades that secure early kills or summoner advantages. Level 6 significantly amplifies map pressure with Solar Flare's long-range engagement and roaming potential.
Mid Game
Two points in Solar Flare (R) combined with maxed Eclipse (W) provides low cooldown ultimate access for frequent picks and pick attempts, while substantial armor and magic resist scaling ensures durability in extended team fights. Boots of Mobility acquisition drastically increases roaming effectiveness.
Late Game
Fully maxed abilities combined with Locket of the Iron Solari and defensive item scaling create an nearly unkillable frontline that enables sustained team fight control. Her ultimate becomes a constant threat with minimal cooldown, allowing continuous engage opportunities and map-wide playmaking.
Enemy Comp Analysis
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