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Optimal Builds





Highest pick rate (15.57%) build for consistent poke and burst scaling. Best for general matchups where early pressure and mid-game pick potential drive the win condition.
Pick rate: 15.6%
Stats via OP.GG
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Runes & Summoners
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Matchup Database

Karma's mantra empowerment creates sustained poke and shield pressure.

Lulu's shielding and polymorph disable can shut down your aggression.

Bard's roaming nature leaves your ADC in 1v1 situations you can influence with shielding and poke.
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Win Conditions
Early Game
Level 6 unlocks Final Spark for guaranteed burst combo potential (Q-E-R) on vulnerable targets. Mana sustain from Manaflow Band enables consistent E poke pressure.
Mid Game
Completion of Luden's Echo + Stormsurge provides significant cooldown reduction and burst amplification. This timing is critical for securing picks during vulnerable enemy rotations.
Late Game
Final Spark cooldown reduction (40s at rank 3) combined with Ultimate Hunter allows repeated burst opportunities in team fights, especially in tight corridors where enemies cannot position around Q snares.
Power Spike Timeline
Early Game
Level 6 unlocks Final Spark for guaranteed burst combo potential (Q-E-R) on vulnerable targets. Mana sustain from Manaflow Band enables consistent E poke pressure.
Mid Game
Completion of Luden's Echo + Stormsurge provides significant cooldown reduction and burst amplification. This timing is critical for securing picks during vulnerable enemy rotations.
Late Game
Final Spark cooldown reduction (40s at rank 3) combined with Ultimate Hunter allows repeated burst opportunities in team fights, especially in tight corridors where enemies cannot position around Q snares.
Early Game
Level 6 unlocks Final Spark for guaranteed burst combo potential (Q-E-R) on vulnerable targets. Mana sustain from Manaflow Band enables consistent E poke pressure.
Mid Game
Completion of Luden's Echo + Stormsurge provides significant cooldown reduction and burst amplification. This timing is critical for securing picks during vulnerable enemy rotations.
Late Game
Final Spark cooldown reduction (40s at rank 3) combined with Ultimate Hunter allows repeated burst opportunities in team fights, especially in tight corridors where enemies cannot position around Q snares.
Enemy Comp Analysis
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