
Emerald+ ranked · Updated hourly
Abilities





Optimal Builds





Primary build (11.65% pick rate) for balanced compositions. Trailblazer enables aggressive engagement and early teamfight presence.
Pick rate: 11.7%
Stats via OP.GG
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Runes & Summoners
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Matchup Database

Karma's mana-intensive poke can be managed through brush control with saplings.

Lulu's polymorph and shields are challenging to play around.

Mirror matchup against another tanky engage support.
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Win Conditions
Early Game
Level 2 unlocks a potent CC combo (W + Q) enabling all-ins against enemy ADC or Support when saplings have provided adequate poke setup. Successful trades increase with sapling pressure.
Mid Game
Level 6 (Nature's Grasp) is the massive power spike, granting access to AoE crowd control that becomes devastating in clumped objective fights. Flanks and fog-of-war ults are most dangerous.
Late Game
Late game Maokai transitions into a teamfight anchor, using Nature's Grasp to control choke points and Twisted Advance to peel for backline. Sapling vision control becomes critical in high-stakes objective setups.
Power Spike Timeline
Early Game
Level 2 unlocks a potent CC combo (W + Q) enabling all-ins against enemy ADC or Support when saplings have provided adequate poke setup. Successful trades increase with sapling pressure.
Mid Game
Level 6 (Nature's Grasp) is the massive power spike, granting access to AoE crowd control that becomes devastating in clumped objective fights. Flanks and fog-of-war ults are most dangerous.
Late Game
Late game Maokai transitions into a teamfight anchor, using Nature's Grasp to control choke points and Twisted Advance to peel for backline. Sapling vision control becomes critical in high-stakes objective setups.
Early Game
Level 2 unlocks a potent CC combo (W + Q) enabling all-ins against enemy ADC or Support when saplings have provided adequate poke setup. Successful trades increase with sapling pressure.
Mid Game
Level 6 (Nature's Grasp) is the massive power spike, granting access to AoE crowd control that becomes devastating in clumped objective fights. Flanks and fog-of-war ults are most dangerous.
Late Game
Late game Maokai transitions into a teamfight anchor, using Nature's Grasp to control choke points and Twisted Advance to peel for backline. Sapling vision control becomes critical in high-stakes objective setups.
Enemy Comp Analysis
Scanning...Key Threats
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