
Emerald+ ranked · Updated hourly
Abilities





Optimal Builds






Highest pick rate (17.89%) scaling build for extended fights requiring sustain. Bloodthirster provides lifesteal to frontload survival while maintaining crit damage output.
Pick rate: 17.9%
Stats via OP.GG
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Runes & Summoners
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Matchup Database

Ezreal's range and mobility make extended trades difficult.

Caitlyn's superior range forces careful spacing.

Jhin's slow attack speed creates predictable gaps.
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Access 160+ MatchupsUpdated daily from high-elo games
Win Conditions
Early Game
Levels 1-5 with Q bounces off minion waves into champions and E zoning potential for wave control. Abusing safe poke distances while maintaining positioning away from enemy harassment.
Mid Game
Core item completion (Youmuu's or Collector + IE) combined with R cooldown reduction via Axiom Arc. Group for objectives and identify R angles before fights to enable multiple casts and high-impact damage.
Late Game
Full build with positioning behind frontline. Hold R until enemies commit mobility tools, use E to slow entire teams into R, and execute Flash → R as a pick tool. One ultimate in good angle wins fights.
Power Spike Timeline
Early Game
Levels 1-5 with Q bounces off minion waves into champions and E zoning potential for wave control. Abusing safe poke distances while maintaining positioning away from enemy harassment.
Mid Game
Core item completion (Youmuu's or Collector + IE) combined with R cooldown reduction via Axiom Arc. Group for objectives and identify R angles before fights to enable multiple casts and high-impact damage.
Late Game
Full build with positioning behind frontline. Hold R until enemies commit mobility tools, use E to slow entire teams into R, and execute Flash → R as a pick tool. One ultimate in good angle wins fights.
Early Game
Levels 1-5 with Q bounces off minion waves into champions and E zoning potential for wave control. Abusing safe poke distances while maintaining positioning away from enemy harassment.
Mid Game
Core item completion (Youmuu's or Collector + IE) combined with R cooldown reduction via Axiom Arc. Group for objectives and identify R angles before fights to enable multiple casts and high-impact damage.
Late Game
Full build with positioning behind frontline. Hold R until enemies commit mobility tools, use E to slow entire teams into R, and execute Flash → R as a pick tool. One ultimate in good angle wins fights.
Enemy Comp Analysis
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