
Emerald+ ranked · Updated hourly
Abilities





Optimal Builds






Primary build (14% pick rate) with 56.11% win rate. Trinity Force Sheen proc scales with Q damage, combined with Frozen Heart cooldown reduction.
Pick rate: 13.9%
Stats via OP.GG
Unlock AI-analyzed build paths for every matchup and team comp
Unlock Build PathsUsed by 2,847 players this patch
Already have an account? Sign in
Runes & Summoners
Rune data is being generated. Check back soon.
Get optimal rune pages analyzed from thousands of high-elo games
Get Full Rune PageUpdated for Patch 16.2
Matchup Database

Play safe early and avoid trading until you have quite a few levels under your belt.

Avoid his W reset range and respect his bleed damage.

Trade during his Q cooldown.
|
...
...
Access detailed strategies for all 160+ champion matchups
Access 160+ MatchupsUpdated daily from high-elo games
Win Conditions
Early Game
Level 6 grants access to Fury of the Sands for enhanced dueling and tower pressure. Reaching ~200 Q stacks by 10 minutes creates a significant power spike enabling safe mid-game transitions.
Mid Game
Trinity Force + Ionian Boots provides CDR for near-continuous Wither application (5-second duration, 6.6-second cooldown). Frozen Heart stacking further reduces cooldowns, making Nasus a dueling threat while remaining tanky.
Late Game
With multiple defensive items and high stacks, Nasus becomes incredibly difficult to stop in split pushing scenarios. Infinite Q scaling combined with Fury of the Sands makes him a dueling threat that forces enemy team responses.
Power Spike Timeline
Early Game
Level 6 grants access to Fury of the Sands for enhanced dueling and tower pressure. Reaching ~200 Q stacks by 10 minutes creates a significant power spike enabling safe mid-game transitions.
Mid Game
Trinity Force + Ionian Boots provides CDR for near-continuous Wither application (5-second duration, 6.6-second cooldown). Frozen Heart stacking further reduces cooldowns, making Nasus a dueling threat while remaining tanky.
Late Game
With multiple defensive items and high stacks, Nasus becomes incredibly difficult to stop in split pushing scenarios. Infinite Q scaling combined with Fury of the Sands makes him a dueling threat that forces enemy team responses.
Early Game
Level 6 grants access to Fury of the Sands for enhanced dueling and tower pressure. Reaching ~200 Q stacks by 10 minutes creates a significant power spike enabling safe mid-game transitions.
Mid Game
Trinity Force + Ionian Boots provides CDR for near-continuous Wither application (5-second duration, 6.6-second cooldown). Frozen Heart stacking further reduces cooldowns, making Nasus a dueling threat while remaining tanky.
Late Game
With multiple defensive items and high stacks, Nasus becomes incredibly difficult to stop in split pushing scenarios. Infinite Q scaling combined with Fury of the Sands makes him a dueling threat that forces enemy team responses.
Enemy Comp Analysis
Scanning...Key Threats
Learn how to close games and climb with AI-analyzed strategies
Learn Win ConditionsBased on 10,000+ Emerald+ games