Voxren
All Champions
Nautilus

Nautilus

supportPatch 16.2
Win Rate
50.0%
Pick Rate
11.0%
Ban Rate
14.0%
Tier
B

Emerald+ ranked · Updated hourly

Abilities

Staggering Blow
P
Dredge Line
Q
Titan's Wrath
W
Riptide
E
Depth Charge
R

Optimal Builds

Starting Items
Item 2003
Core Build
Item 3190
Item 2524
Item 3109
Full Build
Item 3047

Most popular build offering consistent tankiness and team utility through Locket AoE shield, Bandlepipes burst healing and mobility, and Knight's Vow ADC protection.

Pick rate: 9.3%

Stats via OP.GG

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Used by 2,847 players this patch

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Runes & Summoners

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Updated for Patch 16.2

Matchup Database

Nami
vs. NamiFavorable

Nautilus outpaces Nami in early all-in potential through his level 2 power spike.

Thresh
vs. ThreshFavorable

Nautilus trades favorably with Thresh in the early game despite his range.

Karma
vs. KarmaSkill

Karma's mobility and shield make early all-ins less guaranteed than against immobile supports.

+ 165 more matchups
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Win Conditions

Early Game

Level 2 all-in with Q+auto root into W shield and E slow. Nautilus can often gain health or summoner advantage through aggressive play and early skirmishes. Early control ward and vision denial around river and objectives.

Mid Game

Core items completed (Locket + Bandlepipes + Knight's Vow) combined with Boots of Mobility enabling roaming and ultimate cooldown availability. Multiple items allow him to soak significant damage while shielding allies. Pick potential with ultimate in choke points.

Late Game

Full build with 4-5 items provides exceptional tankiness and team protection. Nautilus becomes a reliable tower dive initiator and objective controller. His engage range and CC allow him to catch enemies in corridors and close off escape routes, making him formidable in coordinated teamfight scenarios.

Power Spike Timeline

Early Game

Level 2 all-in with Q+auto root into W shield and E slow. Nautilus can often gain health or summoner advantage through aggressive play and early skirmishes. Early control ward and vision denial around river and objectives.

Mid Game

Core items completed (Locket + Bandlepipes + Knight's Vow) combined with Boots of Mobility enabling roaming and ultimate cooldown availability. Multiple items allow him to soak significant damage while shielding allies. Pick potential with ultimate in choke points.

Late Game

Full build with 4-5 items provides exceptional tankiness and team protection. Nautilus becomes a reliable tower dive initiator and objective controller. His engage range and CC allow him to catch enemies in corridors and close off escape routes, making him formidable in coordinated teamfight scenarios.

Enemy Comp Analysis

Scanning...
Zed
M
Graves
J
Thresh
S
Jinx
A
Ornn
T
Threat Level0%
Your Win Condition Score
0/100

Key Threats

Hard CC3 sources
Burst DamageHigh
Peel AbilityMedium

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Based on 10,000+ Emerald+ games