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Optimal Builds





Most popular build offering consistent tankiness and team utility through Locket AoE shield, Bandlepipes burst healing and mobility, and Knight's Vow ADC protection.
Pick rate: 9.3%
Stats via OP.GG
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Matchup Database

Nautilus outpaces Nami in early all-in potential through his level 2 power spike.

Nautilus trades favorably with Thresh in the early game despite his range.

Karma's mobility and shield make early all-ins less guaranteed than against immobile supports.
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Win Conditions
Early Game
Level 2 all-in with Q+auto root into W shield and E slow. Nautilus can often gain health or summoner advantage through aggressive play and early skirmishes. Early control ward and vision denial around river and objectives.
Mid Game
Core items completed (Locket + Bandlepipes + Knight's Vow) combined with Boots of Mobility enabling roaming and ultimate cooldown availability. Multiple items allow him to soak significant damage while shielding allies. Pick potential with ultimate in choke points.
Late Game
Full build with 4-5 items provides exceptional tankiness and team protection. Nautilus becomes a reliable tower dive initiator and objective controller. His engage range and CC allow him to catch enemies in corridors and close off escape routes, making him formidable in coordinated teamfight scenarios.
Power Spike Timeline
Early Game
Level 2 all-in with Q+auto root into W shield and E slow. Nautilus can often gain health or summoner advantage through aggressive play and early skirmishes. Early control ward and vision denial around river and objectives.
Mid Game
Core items completed (Locket + Bandlepipes + Knight's Vow) combined with Boots of Mobility enabling roaming and ultimate cooldown availability. Multiple items allow him to soak significant damage while shielding allies. Pick potential with ultimate in choke points.
Late Game
Full build with 4-5 items provides exceptional tankiness and team protection. Nautilus becomes a reliable tower dive initiator and objective controller. His engage range and CC allow him to catch enemies in corridors and close off escape routes, making him formidable in coordinated teamfight scenarios.
Early Game
Level 2 all-in with Q+auto root into W shield and E slow. Nautilus can often gain health or summoner advantage through aggressive play and early skirmishes. Early control ward and vision denial around river and objectives.
Mid Game
Core items completed (Locket + Bandlepipes + Knight's Vow) combined with Boots of Mobility enabling roaming and ultimate cooldown availability. Multiple items allow him to soak significant damage while shielding allies. Pick potential with ultimate in choke points.
Late Game
Full build with 4-5 items provides exceptional tankiness and team protection. Nautilus becomes a reliable tower dive initiator and objective controller. His engage range and CC allow him to catch enemies in corridors and close off escape routes, making him formidable in coordinated teamfight scenarios.
Enemy Comp Analysis
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