
Emerald+ ranked · Updated hourly
Abilities





Optimal Builds






Primary meta build with highest pick rate (15.9%). Best for early gank pressure with Powerball + Taunt combo.
Pick rate: 15.9%
Stats via OP.GG
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Runes & Summoners
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Matchup Database

Shyvana's sustained damage output in extended fights can pressure Rammus' defensive tank rotation.

Graves' burst and mobility create pressure in early skirmishes.

Lee Sin's early game invade potential is dangerous.
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Win Conditions
Early Game
Level 3 unlock of Powerball + Frenzying Taunt combo enables reliable ganks against pushed enemies, with additional spike at level 6 for Soaring Slam teamfight potential.
Mid Game
Core items (Thornmail + Sunfire Aegis) provide both damage output through armor scaling and sustained tanking, enabling playmaking through gank pressure while maintaining unkillable status.
Late Game
Full tank build with Jak'Sho and additional defensive items makes Rammus an immovable object in choke point fights, with Soaring Slam as a primary engage tool.
Power Spike Timeline
Early Game
Level 3 unlock of Powerball + Frenzying Taunt combo enables reliable ganks against pushed enemies, with additional spike at level 6 for Soaring Slam teamfight potential.
Mid Game
Core items (Thornmail + Sunfire Aegis) provide both damage output through armor scaling and sustained tanking, enabling playmaking through gank pressure while maintaining unkillable status.
Late Game
Full tank build with Jak'Sho and additional defensive items makes Rammus an immovable object in choke point fights, with Soaring Slam as a primary engage tool.
Early Game
Level 3 unlock of Powerball + Frenzying Taunt combo enables reliable ganks against pushed enemies, with additional spike at level 6 for Soaring Slam teamfight potential.
Mid Game
Core items (Thornmail + Sunfire Aegis) provide both damage output through armor scaling and sustained tanking, enabling playmaking through gank pressure while maintaining unkillable status.
Late Game
Full tank build with Jak'Sho and additional defensive items makes Rammus an immovable object in choke point fights, with Soaring Slam as a primary engage tool.
Enemy Comp Analysis
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