Voxren
All Champions
Rell

Rell

supportPatch 16.2
Win Rate
50.0%
Pick Rate
3.0%
Ban Rate
1.0%
Tier
B

Emerald+ ranked · Updated hourly

Abilities

Break the Mold
P
Shattering Strike
Q
Ferromancy: Crash Down
W
Full Tilt
E
Magnet Storm
R

Optimal Builds

Starting Items
Item 2003
Item 2003
Core Build
Item 2524
Item 3050
Item 3190
Full Build
Item 3047
Item 3876
Item 3109
Item 3193
Item 3107

Standard tank engage build. Bandlepipes provides early tankiness and map mobility, Zeke's enables ADC synergy with damage amplification, and Locket protects team in teamfights. Plated Steelcaps for armor against AD-heavy compositions.

Pick rate: 8.0%

Stats via OP.GG

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Used by 2,847 players this patch

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Runes & Summoners

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Updated for Patch 16.2

Matchup Database

Nautilus
vs. NautilusFavorable

Favorable matchup for Rell.

Thresh
vs. ThreshFavorable

Skill matchup that requires respecting Thresh's hook threat.

Nami
vs. NamiFavorable

Nami's poke and sustain can be annoying, but she's squishy and vulnerable to all-ins.

+ 165 more matchups
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Win Conditions

Early Game

Level 2 is Rell's first major power spike with Q and W available for full engage combo. The mounted W dash into Q knockup provides strong all-in potential to bully lane and secure early kills. Level 3 adds E for complete CC chain.

Mid Game

Level 6 ultimate transforms teamfights with massive ally shields, movement speed buff, and additional knockup potential. First item completion (Bandlepipes around 14 minutes) enables roaming and significantly increases tankiness for extended fights and objective control.

Late Game

Full tank build makes Rell nearly unkillable in frontline, allowing her to absorb damage while repeatedly engaging with short cooldowns. Multiple utility items like Zeke's and Locket provide massive value in 5v5 teamfights. Excels at protecting carries while controlling enemy positioning.

Power Spike Timeline

Early Game

Level 2 is Rell's first major power spike with Q and W available for full engage combo. The mounted W dash into Q knockup provides strong all-in potential to bully lane and secure early kills. Level 3 adds E for complete CC chain.

Mid Game

Level 6 ultimate transforms teamfights with massive ally shields, movement speed buff, and additional knockup potential. First item completion (Bandlepipes around 14 minutes) enables roaming and significantly increases tankiness for extended fights and objective control.

Late Game

Full tank build makes Rell nearly unkillable in frontline, allowing her to absorb damage while repeatedly engaging with short cooldowns. Multiple utility items like Zeke's and Locket provide massive value in 5v5 teamfights. Excels at protecting carries while controlling enemy positioning.

Enemy Comp Analysis

Scanning...
Zed
M
Graves
J
Thresh
S
Jinx
A
Ornn
T
Threat Level0%
Your Win Condition Score
0/100

Key Threats

Hard CC3 sources
Burst DamageHigh
Peel AbilityMedium

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Based on 10,000+ Emerald+ games