
Emerald+ ranked · Updated hourly
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Optimal Builds





Standard gameplan focused on vision denial and burst damage. Highest pick rate build (20%).
Pick rate: 20.0%
Stats via OP.GG
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Runes & Summoners
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Matchup Database

Jarvan's engage and dunk combo create a short window for counter-plays.

Xin Zhao's three-hit combo and knockup are devastating in direct duels.

Master Yi is vulnerable to burst and crowd control before he can activate Highlander.
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Win Conditions
Early Game
Level 3-4 with Savagery (Q) for increased damage output and first gank attempts. Gustwalker Hatchling start provides early sustain for clear optimization.
Mid Game
Completion of Umbral Glaive (or Hubris alternative) unlocks true burst potential and vision denial. Ferocity management becomes crucial as full rotations deal significant damage. First or Second item completion marks the peak damage window.
Late Game
Lord Dominik's Regards armor penetration scales into late game, allowing Rengar to threaten armored targets. However, Rengar remains a diver assassin rather than a teamfight champion—leverage cooldown reductions from Ionian Boots to chain resets and hunt isolated targets.
Power Spike Timeline
Early Game
Level 3-4 with Savagery (Q) for increased damage output and first gank attempts. Gustwalker Hatchling start provides early sustain for clear optimization.
Mid Game
Completion of Umbral Glaive (or Hubris alternative) unlocks true burst potential and vision denial. Ferocity management becomes crucial as full rotations deal significant damage. First or Second item completion marks the peak damage window.
Late Game
Lord Dominik's Regards armor penetration scales into late game, allowing Rengar to threaten armored targets. However, Rengar remains a diver assassin rather than a teamfight champion—leverage cooldown reductions from Ionian Boots to chain resets and hunt isolated targets.
Early Game
Level 3-4 with Savagery (Q) for increased damage output and first gank attempts. Gustwalker Hatchling start provides early sustain for clear optimization.
Mid Game
Completion of Umbral Glaive (or Hubris alternative) unlocks true burst potential and vision denial. Ferocity management becomes crucial as full rotations deal significant damage. First or Second item completion marks the peak damage window.
Late Game
Lord Dominik's Regards armor penetration scales into late game, allowing Rengar to threaten armored targets. However, Rengar remains a diver assassin rather than a teamfight champion—leverage cooldown reductions from Ionian Boots to chain resets and hunt isolated targets.
Enemy Comp Analysis
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