
Emerald+ ranked · Updated hourly
Abilities





Optimal Builds






Primary build for mixed-damage teamfights. Provides armor shred, shield durability, and tankiness.
Pick rate: 19.8%
Stats via OP.GG
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Runes & Summoners
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Matchup Database

Trade short: Auto + E + Auto + Q to proc passive legs before backing off.

Darius wants extended melee trades; deny this with Disdain harass and passive poke.

Malphite will look to farm safely under tower.
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Win Conditions
Early Game
Level 3 when Disdain and Purge are available, enabling short aggression trades. Level 6 provides execute pressure for all-in snowballing.
Mid Game
Once Black Cleaver is completed, armor shred stacking and Purge lockdown dominates extended fights. Sterak's Gage provides survivability for teamfights.
Late Game
Full build with Jak'Sho and defensive items provides frontline presence. Fear Beyond Death execute on low-HP targets becomes devastating in teamfights.
Power Spike Timeline
Early Game
Level 3 when Disdain and Purge are available, enabling short aggression trades. Level 6 provides execute pressure for all-in snowballing.
Mid Game
Once Black Cleaver is completed, armor shred stacking and Purge lockdown dominates extended fights. Sterak's Gage provides survivability for teamfights.
Late Game
Full build with Jak'Sho and defensive items provides frontline presence. Fear Beyond Death execute on low-HP targets becomes devastating in teamfights.
Early Game
Level 3 when Disdain and Purge are available, enabling short aggression trades. Level 6 provides execute pressure for all-in snowballing.
Mid Game
Once Black Cleaver is completed, armor shred stacking and Purge lockdown dominates extended fights. Sterak's Gage provides survivability for teamfights.
Late Game
Full build with Jak'Sho and defensive items provides frontline presence. Fear Beyond Death execute on low-HP targets becomes devastating in teamfights.
Enemy Comp Analysis
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