
Emerald+ ranked · Updated hourly
Abilities





Optimal Builds






Primary on-hit build (22.18% pick rate, 58.62% win rate). Blade of The Ruined King + Guinsoo's Rageblade + Terminus for scaling true damage and tank shredding. Use against tanky compositions and when you need reliable scaling and 1v1 power.
Pick rate: 22.2%
Stats via OP.GG
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Runes & Summoners
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Matchup Database

Kai'Sa's burst window is tight—respect her all-in potential post level 2.

Caitlyn has superior range and poke damage.

Ashe lacks the burst to threaten you early.
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Win Conditions
Early Game
Level 2-3 when you unlock your full combo (Q + E) for trading. Early damage is modest but your mobility allows safe harassment.
Mid Game
After 1 item (Blade of The Ruined King) you gain significant 1v1 power and can force extended trades. At 2 items you can duel most champions regardless of their build path.
Late Game
Post 3-4 items with maxed Silver Bolts, you become a shredding machine capable of melting any tank. Your true damage scales infinitely with attack speed while enemies scale normally.
Power Spike Timeline
Early Game
Level 2-3 when you unlock your full combo (Q + E) for trading. Early damage is modest but your mobility allows safe harassment.
Mid Game
After 1 item (Blade of The Ruined King) you gain significant 1v1 power and can force extended trades. At 2 items you can duel most champions regardless of their build path.
Late Game
Post 3-4 items with maxed Silver Bolts, you become a shredding machine capable of melting any tank. Your true damage scales infinitely with attack speed while enemies scale normally.
Early Game
Level 2-3 when you unlock your full combo (Q + E) for trading. Early damage is modest but your mobility allows safe harassment.
Mid Game
After 1 item (Blade of The Ruined King) you gain significant 1v1 power and can force extended trades. At 2 items you can duel most champions regardless of their build path.
Late Game
Post 3-4 items with maxed Silver Bolts, you become a shredding machine capable of melting any tank. Your true damage scales infinitely with attack speed while enemies scale normally.
Enemy Comp Analysis
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